There is a nice discussion thread on the beta forums about holy priest talent issues and suggestions about what can be done to fix them.
The concerns are:
Holy Concentration and Improved Holy Concentration
The proc chance it too low! There is a total proc chance of 45% after a crit. At 22.2% crit (possible in a raid), we would see a proc every 1 in 10 spells. That is a lot worse than it was before. We were seeing it about 1 every in 6 spells regardless of whether we were in a raid or not.
It procs at the wrong time. By linking HC/IHC to crit, we see it happening after we land a large heal and have Inspiration on the target. The mana-cost reduction is nice for cheating the FSR, but the haste effect becomes somewhat trivial.
This is our 45-point talent. It increases the healing done on AoE healing spells by 10% (at max rank). Besides the fact that it is boring as far as new talents go, it really isn’t that much better than Spirtual Healing. 5% on all spells vs. 10% on multi-target heals.
When speccing holy, you will get to the eventual point where you have to make a decision between Mental Agility and Divine Providence. Most priests going that deep and looking at those two talents are thinking about them with one particular spell in mind: Circle of Healing.
Mental Agility increases the healing per mana of Circle of Healing more than Divine Providence does (it’s a 1.11111… multiplier for Mental Agility vs. just a 1.1 multiplier for Divine Providence).
The mana cost is too high. People liked it as a mana-free heal.
Hymn of Hope
You have to stop casting for 8 seconds to channel a spell that gives back less total mana that its previous incarnation (about 1k at level 80). No one is going to use this (except when soloing as it is cheaper than drinking).
Test of Faith
It increases your healing and crit chance on targets under 50% health. The complaint is that the threshold is too low, the healing increase is too low, and the crit chance it too low.
It doesn’t synergize with itself. It either increases healing to the target, or it will heal for 10% health.
Holy Concentration / Imp Holy Concentration
Make it proc at a rate based off the crit chance, but not linked to it (and raise it’s total chance to 50%).
“You have a chance equal to [50% of XX%] to proc the holy concentration state, per cast” (where XX% is your crit chance). So if you have 20% crit, it would read, “chance equal to 10%.”
We need a reason to choose this over Mental Agility.
Allow it to increase healing done by other spells as well. It doesn’t have to be at the same percent as the multi-target heals. Perhaps 1% or even a 0.5% increase to single-target heals (per rank).
Some people advocating removing the man cost and increasing the cooldown. I would rather keep it at two minutes and see if we can negotiate a 10%-20% reduction in cost (or increase in healing done). We have to keep this spell better than casting a Flash of Light in most situations (otherwise, why spent the talent point?).
Hymn of Hope
This should not be channeled. (Also, it should not be in the holy tree!) The mana returned was reduced as more people have this spell. I get that. However, by making it as a channeled spell, no one would be casting it.
Remove the channel so we can at least benefit from this outside of phase transitions and times when we are too lazy to drink.
Test of Faith
I think the 6% healing and the 6% crit it gives could both be increased. (Both at 10%?). Or make it more crit-based (6% healing, 12% crit).
I think the health threshold is fine where it is.
Koraa, the priest class developer, already saw the thread and increased the healing done by Guardian Spirit to 50% of the target’s maximum health.
Check out the thread:
The thread is here.
Give feedback if you are in the beta! (Or give feedback on the PTR forums if you are in that!).
Share your thoughts!