There have been a number of notable improvements to the priest class in the WotLK beta worth mentioning.
Many of the released priest glyphs have been revised (and for the better!). I have updated my Priest Inscription page with the changes. We should be expecting at least one more update on our glyph situation, and I will do another update then.
Here is my review of the current changes:
- The Good
- Glyph of Renew – Reduces the duration of your Renew by 3 sec. but increases the amount healed per time by 40%.
It comes at a cost, but this is an overall increase HPS (healing per second). Healing damage fast will be instrumental in certain encounters. The old glyph had us at 6 ticks for a base of 280 healing, or 1680 healing total. This new glyph gives us a base of 4 ticks at 392 healing, for 1568 total. This is a big jump in throughput.
- Glyph of Dispel Magic – Your Dispel Magic also heals your target for 6% of maximum health if it removes a damaging effect.
It was 3% before, and now it is 6%. Quite awesome!
- Glyph of Prayer of Healing – Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
As not all priests will be specced for CoH, it is important that there is a strong AoE heal all priests can have access to. This glyph really ups the group healing potential of Prayer of Healing, especially in predictive damage situations.
- Glyph of Mind Flay – Increases the range of your Mind Flay spell by 10 yards, but it no longer reduces the target’s movement speed.
Still no word on if this will affect the spellpower coefficient, but an increase of 10 yards puts Mind Flay at 34 yards with talents. Getting over that 30 yard threshold is going to be extremely helpful in shadow raiding.
- Glyph of Spirit of Redemption – All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 20 sec.
How awesome would it be to CoH spam forever? Now’s your chance! Holy group PvP, anyone?
- Glyph of Shadow Word: Pain – Reduces the mana cost of your Shadow Word: Pain spell by 20%.
This version of the glyph is actually helpful, but mainly for soloing/grinding.
- The Bad
- Glyph of Lightwell – Increases the amount healed by your Lightwell by 20%.
This is bad simply because the positioning of Lightwell is the limiting factor. if you can’t get players to click on it, it does zero healing. A 20% increase of zero healing is … *drumroll* … zero healing! Fancy that!
- Glyph of Flash Heal – Reduces the mana cost of your Flash Heal by 10%.
With this glyph, Flash Heal will still be a little over 25% less efficient mana-wise than Greater Heal. While the healing done per mana is the limiting factor of Flash of Heal, this change doesn’t do enough to level the playing field of the two spells. The change to this glyph feels like a band-aid for the recent elimination of downranking. We shouldn’t need to depend on using certain inscriptions to heal at the same HPM as other classes.
- Glyph of Holy Nova – Your Holy Nova spell heals for an additional 40%, but deals 40% less damage.
Holy Nova will cost 33% of your base mana to cast. Even with the glyph, it is still too expensive for what you get out of it.
- Glyph of Inner Fire – Increases the duration of Inner Fire by 100%.
Inner Fire is so cheap mana-wise, is it really that much trouble to cast? Are we expecting PvE encounters to frequently last more than 10 minutes?
- … And the Very, Very Ugly
- Glyph of Fade – Increases the effect of your Fade spell by 100%.
Provided your tank doesn’t suck, you shouldn’t have too much threat trouble, even during transitions.
- Glyph of Mind Soothe – Increases the duration of your Mind Soothe spell by 5 sec. and reduces the range at which the victim will attack by an additional 100%.
Inner Fire in WotLK had been changed to grant us a bonus to our healing in addition to its armor benefits. That healing bonus is being changed to spellpower, so that shadow priests can benefit as well.
From the class designer:
It will be changed to spell power, so that it’s useful to Shadow Priests too.
As we know this talent now, it increases the benefits of our +heal to some of our healing spells. With the conversion to the spellpower system in the WotLK beta, it became unintentionally nerfed in strength by about 30%. Thankfully, this is being corrected:
Empowered Healing wasn’t intended to have been buffed or nerfed, just be converted over to the new spell power system. We still have yet to do a big pass over all the talents that work similarly in other classes. Sounds to me the change to Empowered Healing wasn’t done correctly, it will get fixed.